Η FSLabs παρουσίασε σήμερα άλλο ένα χαρακτηριστικό του επερχόμενου Α319-Χ!
One day we were looking at a photograph of a real A319 cockpit in order to verify some modelling in the Virtual Cockpit and one of the team, half-jokingly, said “Hey, we should model the bug splatters.”
…so, in typical FSLabs fashion, we picked up that idea and ran with it!
You know us well enough by now to know that we don’t do this sort of stuff unless we can do it right. So this isn’t just a little bit of static texturing on the windscreens – oh no.
The bug splatters are fully dynamic. That means that we’ve carefully tuned them only to occur in the correct atmospheric conditions, in spring and summer seasons and over land mass. That means if you depart on a warm summer’s evening you’ll note more impacts on the windows than if you were flying on a cooler morning.
I want to highlight the quality of the texturing here. We promise – you WILL try and clean your PC screen at least once when you experience this!
Gone are the days of sitting in a pristine, clinical “just washed” flight deck. Apart from adding that extra frisson of immersion, the splats also help to provide as sense of depth to your field of view – there’s no danger you’ll forget there’s a pane of triple-glazed Perspex sitting between you and the outside world!
The streaks and impacts survive your day-after-day simulator sessions, so even if you shut down your sim between sectors when you re-load the aircraft the windshields will be in the same state you left them.
The splatters are affected by external environmental conditions in the air – but you’ll need to ask maintenance to clean the windows for you on the ground. They get quite dirty after a few sectors at this time of year!
Stay tuned for yet more cracking new and exclusive features still to be revealed…
…for now though, dynamic bug splatter: #FSLabbed.